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MaskyCore has special integration for CraftEngine structures. Originally, CraftEngine blocks are saved as craftengine:custom_xxx, but in this case, permission is added to allow them to be edited and use the exact format, such as craftengine:elitefantasy:termite_nest[stage=empty]
CraftEngine often assigns them a different ID, so when loading structures, they will have the wrong blocks instead of the correct ones, so when using MaskyCore, the plugin will search the NBT tags of the Craftengine structures for craftengine:elitefantasy:termite_nest[stage=empty], and from there it will look up the correct ID on the server, convert it to craftengine:custom_71101, and then implement the datapack.
Place the datapack in the plugins/MaskyCore/datapacks/<name>/ directory along with its folder, for example, MaskyCore/datapacks/masky_biomes_expansion/data...etc.
The datapack will correct itself and be applied to world/datapack/
use /maskycore datapack build
For packages that use worldgen, the server must be restarted once the plugin has loaded.
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