Config Examplesz
Furniture
unearth:
furniture:
fish_destroyed_1:
no_protect: false #If true, the furniture will not protected by protections plugins
base: "ia:elitefantasy:fish_destroyed_sand_1" #Item base
tool: #With which tool do you want to make the change, if you want to use your hand, remove it.
- ia:elitefantasy:copper_shovel
transformation:
stages: #The stages are as to what next model it will change to
1:
furniture_id: "ia:elitefantasy:fish_destroyed_sand_2"
# remove_item_main_hand: true
# reduce_item_main_hand: 1
# only_one_drop: true
# reduce_durability: 100
# reduce_usages_ia: 1
2:
furniture_id: "ia:elitefantasy:fish_destroyed_sand_3"
3:
drops: #Which item do you want to drop when you reach the last state
- "ia:elitefantasy:fish_destroyed_3;1;100"
#only_one_drop: true
remove: true #Eliminate the furniture from the floorfurniture_random_id
Block
block_random_id
Interaction Mode
INTERACT
INTERACTINTERACT_SHIFT
INTERACT_SHIFTSome more examples
Drops & Items_add
Another Example
Permission on Stages
Multiple Base
Sounds in Stages
Delay on Stages
Execute Commands
Region Conditions
Types Available
Description
Sequence in Stages
furniture_random_id & block_random_id also works here!
execute_commands works here too!
remove
large example of a lot of features
Timed Interaction
Option
Description
Remember the previous Block/Furniture
Tools Configurations
Affect more than one 1x1 area
Item Animations on Tools
Sounds on Tools
Delay on Tools
replaceOnBreak
Permission Per Tool
TintFurniture Tool
Unique CraftEngine examples
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