Example-config
Last updated
Last updated
Use permission "maskycheckpoints.tp.<checkpoints>" Use permission "menu.<subcheckpoint>" for subcheckpoints
checkpoints:
checkpoints_west:
displayname: "<red>West" #TITLE DISPLAY IF CHECKPOINT HAVE SUBCHECKPOINTS
coordinates: #checkpoint base location
world: world
x: -25
y: 80
z: 25
yaw: 90
pitch: 0
# OPTIONAL CONFIGS
options:
area:
#This option means that if the player dies within that area he will
#appear at that checkpoint, otherwise he will only appear at his last checkpoint.
maxpoint:
x: -500
y: 256
z: 500
minpoint:
x: 0.500
y: -64
z: 0.500
subcheckpoints:
#The subcheckpoints are extra options that serve to give more options of locations,
#if the player dies and this has subcheckpoint will open this menu
#with the available subcheckpoints, not to exceed 54.
checkpoint1:
displayname: "<red>West subCheckpoint 1" #Item Name in GUI
Material: PAPER
CustomModelData: 20 #If you dont want it put it in 0
Lore: #Use MiniMessage Format
- "<gray>TEST checkpoint1"
coordinates:
world: world
x: -51.500
y: 80
z: 45.500
yaw: -13.2
pitch: 12
checkpoint2:
displayname: "<red>West subCheckpoint 2"
Material: DIAMOND
Lore:
- "<gray>TEST checkpoint2"
- "<rainbow>TEST checkpoint2"
coordinates:
world: world
x: -51.500
y: 80
z: 49.500
yaw: -171
pitch: 6