Config Examples
Furniture
unearth:
furniture:
fish_destroyed_1:
base: "ia:elitefantasy:fish_destroyed_sand_1" #Item base
tool: #With which tool do you want to make the change, if you want to use your hand, remove it.
- ia:elitefantasy:copper_shovel
transformation:
stages: #The stages are as to what next model it will change to
1:
furniture_id: "ia:elitefantasy:fish_destroyed_sand_2"
# remove_item_main_hand: true
# reduce_durability: 100
# reduce_usages_ia: 1
2:
furniture_id: "ia:elitefantasy:fish_destroyed_sand_3"
3:
drops: #Which item do you want to drop when you reach the last state
- "ia:elitefantasy:fish_destroyed_3;1;100"
#only_one_drop: true
remove: true #Eliminate the furniture from the floor
Drops
"<item_id>;<quantity>;<probability>"
This can be used to drop various items
3:
drops: #Which item do you want to drop when you reach the last state
- "ia:elitefantasy:fish_destroyed_3;1;35"
- "mc:stone;1-13;:65"
- "mc:charcoal;1-6:95"
remove: true #Eliminate the furniture from the floor
Some more examples
In this example, it's a simple swap, clicking switches the model to off or on state, either one or the other :)
big_lantern_on:
base: "ia:elitefantasy:big_lantern_on" #Item base
transformation:
stages: #The stages are as to what next model it will change to
1:
furniture_id: "ia:elitefantasy:big_lantern_off"
big_lantern_off:
base: "ia:elitefantasy:big_lantern_off" #Item base
transformation:
stages: #The stages are as to what next model it will change to
1:
furniture_id: "ia:elitefantasy:big_lantern_on"
Block
unearth:
block:
fish_destroyed_1:
base: "ia:elitefantasy:fish_destroyed_sand_1" #Item base
tool: #With which tool do you want to make the change, if you want to use your hand, remove it.
- ia:elitefantasy:copper_shovel
transformation:
stages: The stages are as to what next model it will change to
1:
block_id: "ia:elitefantasy:fish_destroyed_sand_2"
2:
block_id: "ia:elitefantasy:fish_destroyed_sand_3"
3:
drops: #Which item do you want to drop when you reach the last state
- "ia:elitefantasy:fish_destroyed_3;1;100"
remove: true #Eliminate the block from the floor
Last updated