unearth:furniture:fish_destroyed_1:no_protect:false#If true, the furniture will not protected by protections pluginsbase:"ia:elitefantasy:fish_destroyed_sand_1"#Item basetool:#With which tool do you want to make the change, if you want to use your hand, remove it. - ia:elitefantasy:copper_shoveltransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:fish_destroyed_sand_2"# remove_item_main_hand: true# reduce_item_main_hand: 1# only_one_drop: true# reduce_durability: 100# reduce_usages_ia: 12:furniture_id:"ia:elitefantasy:fish_destroyed_sand_3"3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;100"#only_one_drop: trueremove:true#Eliminate the furniture from the floor
Block
unearth:block:fish_destroyed_1:no_protect:false#If true, the block will not protected by protections pluginbase:"ia:elitefantasy:fish_destroyed_sand_1"#Item basetool:#With which tool do you want to make the change, if you want to use your hand, remove it. - ia:elitefantasy:copper_shoveltransformation:stages:The stages are as to what next model it will change to1:block_id:"ia:elitefantasy:fish_destroyed_sand_2"2:block_id:"ia:elitefantasy:fish_destroyed_sand_3"3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;100"remove:true#Eliminate the block from the floor
Some more examples
Drops & Items_add
"<item_id>;<quantity>;<probability>"
This can be used to drop various items
3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;35" - "mc:stone;1-13;:65" - "mc:charcoal;1-6:95"#only_one_drop: trueremove:true#Eliminate the furniture from the floor
3:items_add:#the item will be added to the inventory instead of dropping it - "ia:elitefantasy:fish_destroyed_3;1;35" - "mc:stone;1-13;:65" - "mc:charcoal;1-6:95"#only_one_add: true
Another Example
In this example, it's a simple swap, clicking switches the model to off or on state, either one or the other :)
big_lantern_on:base:"ia:elitefantasy:big_lantern_on"#Item basetransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:big_lantern_off"big_lantern_off:base:"ia:elitefantasy:big_lantern_off"#Item basetransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:big_lantern_on"
Multiple Base
This allows you to create configurations with multiple bases, making it easier to create configurations, it is important to specify at the end “mc:example;example_1” as it will end up being the id “white_stripped_log_1_example_1” and will fix errors.
This will allow that for example, when the item you are using loses all its durability, you can give another item with a broken model or something like that that you can reuse instead of crafting another one.