unearth:furniture:fish_destroyed_1:base:"ia:elitefantasy:fish_destroyed_sand_1"#Item basetool:#With which tool do you want to make the change, if you want to use your hand, remove it. - ia:elitefantasy:copper_shoveltransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:fish_destroyed_sand_2"# remove_item_main_hand: true# reduce_item_main_hand: 1# only_one_add: true# only_one_drop: true# reduce_durability: 100# reduce_usages_ia: 12:furniture_id:"ia:elitefantasy:fish_destroyed_sand_3"3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;100"#items_add: #the item will be added to the inventory instead of dropping it# - "ia:elitefantasy:fish_destroyed_3;1;100"#only_one_drop: trueremove:true#Eliminate the furniture from the floor
Drops
"<item_id>;<quantity>;<probability>"
This can be used to drop various items
3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;35" - "mc:stone;1-13;:65" - "mc:charcoal;1-6:95"remove:true#Eliminate the furniture from the floor
Some more examples
In this example, it's a simple swap, clicking switches the model to off or on state, either one or the other :)
big_lantern_on:base:"ia:elitefantasy:big_lantern_on"#Item basetransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:big_lantern_off"big_lantern_off:base:"ia:elitefantasy:big_lantern_off"#Item basetransformation:stages:#The stages are as to what next model it will change to1:furniture_id:"ia:elitefantasy:big_lantern_on"
Block
unearth:block:fish_destroyed_1:base:"ia:elitefantasy:fish_destroyed_sand_1"#Item basetool:#With which tool do you want to make the change, if you want to use your hand, remove it. - ia:elitefantasy:copper_shoveltransformation:stages:The stages are as to what next model it will change to1:block_id:"ia:elitefantasy:fish_destroyed_sand_2"2:block_id:"ia:elitefantasy:fish_destroyed_sand_3"3:drops:#Which item do you want to drop when you reach the last state - "ia:elitefantasy:fish_destroyed_3;1;100"remove:true#Eliminate the block from the floor
Multiple Base
This allows you to create configurations with multiple bases, making it easier to create configurations, it is important to specify at the end “mc:example;example_1” as it will end up being the id “white_stripped_log_1_example_1” and will fix errors.