EliteFantasy Plugins
  • elite-plugins
    • EliteShop
      • Permissions and commands
      • Example-config
    • EliteFurniture
      • Permissions and commands
      • InGame configuration
      • Example Config
      • Utils
  • Masky Plugins
    • MaskyCheckpoints
      • Permissions and commands
      • Example-config
  • Mechanics
    • UnearthMechanic
      • First installation
      • Compatibilities
      • Config Examples
  • Painter Addon
    • Install Guide
  • Masky Kits
    • Install Guide
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On this page
  • UnearthMechanic
  • ItemsAdder
  • Nexo
  • Oraxen
  • All my textures stopped working
  • How do I delete content?
  1. Painter Addon

Install Guide

Install Guide for Painter Addon Pack

PreviousConfig ExamplesNextInstall Guide

Last updated 2 months ago

UnearthMechanic

Install .jar Plugin and UnearthMechanic.jar Full Wiki

ItemsAdder

Install Addon

Open product.zip and go to “ItemsAdder Content”, drag and drop it to your plugins folder and it will be there.

Nexo

Open product.zip and go to “Nexo Content”, drag it to your plugins folder, then go to Nexo settings.yml and put in false Pack.validate.models

Pack:
  validate:
    models: false
    atlas: false

Oraxen

Open product.zip and go to “Oraxen Content”, drag it to your plugins folder, then go to Oraxen/settings.yml and put in false Pack.atlas.generate

Pack:
  generation:
    atlas:
      exclude_malformed_from_atlas: false
      generate: false

The Plugin still does not accept “paletted_permutations” so it will show a warning in the console that the textures do not exist, but other than that they will work correctly.

All my textures stopped working

What i can do, this is because Oraxen normally takes care of generating the atlases for your custom paths, in this case you need to manually add them to your package, each of the folders that are in textures/ and models/ this way to the assets/minecraft/atlases/blocks.json

for example

📁assets
  └── 📁painter
       ├── 📁textures
       │     └── 📁entities
       │     └── 📁block
       └── 📁models
             └── 📁cosmetics
        {
            "type": "directory",
            "source": "entities",
            "prefix": "entities/"
        },
        {
            "type": "directory",
            "source": "block",
            "prefix": "block/"
        },
        {
            "type": "directory",
            "source": "cosmetics",
            "prefix": "cosmetics/"
        },

How do I delete content?

Example with Nether bricks

To delete content you must go to

📁assets
  └── 📁minecraft
       └── 📁atlases
            └── 📑blocks.json
📁assets
  └── 📁painter
       └── 📁textures
            └── 📁block
                 └── 📁color_palettes

And there remove the pallets from the block you do not want, for example with nether bricks would be to remove

📁assets
  └── 📁painter
       └── 📁textures
            └── 📁block
                 └── 📁color_palettes
                      ├── 📑nether_bricks_black.png
                      ├── 📑nether_bricks_blue.png
                      ├── 📑nether_bricks_brown.png
                      ├── 📑nether_bricks_cyan.png
                      ├── 📑nether_bricks_gray.png
                      ├── 📑nether_bricks_green.png
                      ├── 📑nether_bricks_light_blue.png
                      ├── 📑nether_bricks_light_gray.png
                      ├── 📑nether_bricks_lime.png
                      ├── 📑nether_bricks_magenta.png
                      ├── 📑nether_bricks_orange.png
                      ├── 📑nether_bricks_palette.png
                      ├── 📑nether_bricks_pink.png
                      ├── 📑nether_bricks_purple.png
                      ├── 📑nether_bricks_red.png
                      ├── 📑nether_bricks_white.png
                      └── 📑nether_bricks_yellow.png

And once you remove that, you can go to either ItemsAdder or Oraxen and remove their configuration files from your, And as a last step go to UnearthMechanic and remove traces of Nether Bricks from your configurations :)

and for example remove "nether bricks" from there following the json format, to verify that you have done it right use , then go to

Mechanics
here
DirectionalBlocks
jsonlint.com